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Mypetblackie

15
Posts
1
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A member registered Jul 27, 2023

Creator of

Recent community posts

This was an absolutely gorgeous story and I'm amazed that you were able to really capture the personalities of all the characters and made it a very real story with very sensitive topics spread between everyone. It was really cool to learn about everyone and their relationships with each other, and it all culminating in Granny's story and Adia's reveal was super sweet and a lovely conclusion to this story. I loved how this wasn't just a visual novel for the entire game- it was broken up with an interesting game mechanic!!! It was a little frustrating the further it went when I was missing one or two connections and thought that everything had to be connected to each other, but I do appreciate the abstractness in the constellations. Overall, it was a very impactful and meaningful story that I think was paced perfectly for the length of the game, I love it!!

That game was super fun!! It took me a while to get ahold of things, and especially how attacks were fractions, I thought it meant it dealt 3/5 of a single point of damage, not 3 points (out of 5... what??)

The gameplay loop is very unique and unlike anything I've seen before!! You made some bold design choices by making powerups limited to once per run, and limiting the player to a set timeframe each run. This really made the game feel tightly paced and suddenly I found myself making careful decisions looking at the risks and wondering if the reward was worth it. It's so fun navigating the mazes, scrounging for runes and fighting the boss at the end of each section to see what goodies lie beyond. It's a solid premise that I'm curious to see how you would expand on. Awesome job!!

This was such a great game :) everything seemed to be polished like a complete game, which astonished me that you accomplished so much in 3 days- I was honestly expecting one, maybe two worlds, but 5!?!?!? I stopped playing when my spaceship ran out of fuel when reaching another planet, which was a little frustrating as I had little to no indication of running out of fuel. But I sunk a lot of time into that game and saw that many people have probably played this game the longest out of the other submissions!! Which is highly impressive for having very little coding time. The graphics are stunning, the enemy ships are visually interesting- it's a great game with still lots of potential :) I would love to see more!!

THANK YOU!!! As someone who has literally never designed levels before in her entire life, this is so incredibly helpful and makes so much sense when comparing it to watching people play it live as well as comments saying they got stuck on the first level. Perhaps the first level should've been a straight shot to the door and taught the player to just move the window to the door, as I noticed lots of streamers overlapped windows to reach the goal rather than stretching the windows like we intended. I thought the resizing arrows going over the edge of the screen would be enough, but perhaps we should've used a mouse cursor turning into the stretch window mechanic or something to make it a little more obvious, idk. Your feedback is 100% valued and appreciated :)

And yes I immediately thought of that Rhythm Doctor level when LRFLEW originally pitched the idea to me!! That's when I realized it was likely a feasible project to forward with

Yes!! I want to add all those things cause they sound like so much fun. However, as you can imagine, this game was pretty hard to code just by how it's built lmao. We also didn't want to pressure ourselves too much and focused mostly on experimenting with just this core mechanic in mind. If we had more time, those would absolutely be next on the list :) Thank you so much for the feedback!!

This is such an ambient game omg. I love the soft and ominous yet calming atmosphere from the lighting? It makes me hold my breath not knowing if this is gonna be a horror game or just a chill puzzle game lol. I absolutely adore the minigame you can play within the game, that in itself would be really fun to further explore. It's a shame that you didn't have much time to develop much else, but you should definitely be proud of what you made! I would definitely be interested in playing this game out to completion

This is such a silly and original story and I love it!! It especially left me chills when I found out that the computer was actually associated with the hunters and lead the player to the cliffhanger. I think where you left the story off was a nice place that left me satisfied with lots of answers but also left some questions dangling to keep me wanting more. I would've loved to see audio sliders or choices in game, even if they didn't change the story at all. Overall, it was a very fun experience with a very unique spin on the theme :)

I loved this!! Such a refreshingly different take to the theme, and one idea that I almost went with! I love how you came up with so many design elements that I would've never though of- permeable walls that reappear and disappear when activated by mysterious stones, some strange foliage that kills not only the moral but the spirit as well, and strange soul monsters that only attack when the soul is separate from the body. It all just culminates into a very mystical and mysterious world that I'm dying to explore. However, I realized that some ledges were rounded which made certain levels- especially the last one- frustrating to traverse, cause I kept slipping off the edges into the weeds lol. But this is minor compared to the amount of detail and care put into this game- I especially love how you can stand on your corpse to reach higher platforms LMAO. I would love to see this game expanded and added upon in the future!!

Unfortunately I didn't see that until after I finished the game😭but ngl that's on me, I wouldn't even think of that to be an option!

What a great concept!! The art style is absolutely gorgeous, and the astronaut is oozing with personality by seeing how helpless they are when they faceplant every time they land lmao. I struggled a bit to begin with to figure out the gun mechanics, and thought it was a laser beam and not a jumpbooster. I also found that I was mostly just using full blasts to launch myself, and spent a lot of time just waiting for it to charge. However, I still think this is a great game with lots of potential and would love to discover what the rest of this world has to offer!

I love this game so much!! It's such a unique idea to have a platforming-exploring game that's on a time crunch as the world is falling around you, thus opening up different paths along the way. It was so fun gathering collectibles and frantically figuring out what I needed to do as I went along. I think the deaths are a little unfair, however, as once you lose your stuff, it feels nearly impossible to get it back and I end up just resetting the game when that happens cause it feels like I lost my entire life savings lmao. My favorite part of the game was when I figured out that I could DRIVE THE SPACESHIP AROUND THE MAP and it suddenly unlocked a whole other portion of the map to explore and I felt more and more pressured to escape and set my spaceship in a safe place that it won't fall but I'd also be able to reach again- It's just insanely fun and transforms the game into something completely different. Excellent use of game mechanics and pacing, definitely one of my favorites!!!

I loved this!! It's super calming and aesthetically pleasing, with a really fun and simple game mechanic I've never seen before. However, it can get boring/annoying pretty fast when I'm waiting for an asteroid to slowly rotate into position for a few seconds. There's also a bug that when an asteroid is out of the way, the connection won't re-establish until I move my mouse a bit, and when I do, I missed the window so I have to wait all over again- but it's a very solid premise leaving me with wanting more and I can see tons of potential to make it a bigger game!! It's one of my favorites :)

I got the same issues

Have you tried standing between the two pillars?